What’s new in the realm
Everyoneevery visitorPartial rolloutsome visitors, while it opens upTestersinvited testers only, for now
Chapter 20
FeatureA small release, mostly behind the scenes.
Chapter 19
MixedTestersA small release, mostly behind the scenes.
Chapter 18
Bug fixTestersA small fix for explorers who save their journey: settings changed on another device are no longer overwritten later by older ones from this device.
Chapter 17
FeatureA small release, mostly behind the scenes.
· Now open to testers: The Path to Enlightenment
Chapter 16
Under the hoodA small release of work behind the scenes in the realm.
Chapter 15
FeaturePartly for testersA new tale in the Minstrels' Gallery, The Far Gate, and each world now keeps its own saved journey. Inside the wizard's study the realm outside is no longer drawn, and a few apps carry truer names.
Chapter 14
FeaturePartly for testersThe Far Gate rises on its own islet past the rim, where each paid call to Nodely's x402 gateway sends a traveller through. A new tale, The Unwritten Page, plays in the Minstrels' Gallery.
Chapter 13
FeaturePartly for testersThe realm now keeps a What's new page, one click from Settings. Ask Urtho about a tale and he can hand you a button that plays it in the Minstrels' Gallery from the right moment. The herald also misses fewer of the chain's rare happenings.
Chapter 12
MixedPartly for testersThe puppet theatre finds its voice: its first three episodes are now spoken aloud. The castles are back on the realm's map and their trends are measured against a full average again, the herald again tells of the chain's rare happenings, and the day's tour frames its stops better.
· Now open to testers: The realm in VR, A lighter realm in VR
Chapter 11
FeatureTestersA big chapter for the realm: a puppet theatre with twenty short plays, an Explorer's atlas that fills as you explore, royal commissions that ask a question about each day, and a herald's tour of the day. Rare sights now appear over the realm for your Bestiary, and there are small things for the curious to stumble on.
Chapter 10
FeaturePartly for testersLook beneath the island: the World Turtle and its elephants now carry the realm, each one an Algorand RPC operator with its own lamp and banner. In the Minstrels' Gallery, two new tales: What Holds the Realm Up and Pact: the Market of Pools.
Chapter 9
FeaturePartly for testersThe Minstrels' Gallery gains a great shelf of new Tales, one lay for nearly every corner of the realm, and a Watched ribbon marks the ones you have seen. Explorers can now save their journey by signing in with Pera Wallet or Lute, and the privacy policy can be read from the loading card.
Chapter 8
FeatureA new tale, The Rekey Spell, joins the Minstrels' Gallery. The gallery now plays tales in the site's own player and lists only the realm's films. The first load ticks off its steps as the realm is raised, the top bar keeps the realm's name in view, and a privacy policy page is linked from Settings and from Urtho's tower.
Chapter 7
FeatureChoose your world: a theme picker in Settings, a choice on your first visit, and an ink-washed wipe whenever you switch. The Customs Quays' banners tell more about each exchange, a stalled load now says why and offers Reload, and two new tales reach the Minstrels' Gallery: The Quantum Dark and The Sun and Wind Mill.
Chapter 6
FeatureOne building per project: when Lofty's or ebitts' castle is on the day's map, it is now drawn as its Guild Row house, and apps built on another project fly grey banners beside their host's castle. The Sun & Wind Mill is redrawn, the realm is now the first thing visitors see, and two new tales join the Minstrels' Gallery: the Kingdom of Algo trailer and Outtakes from the Realm.
Chapter 5
FeatureThe realm grows: Customs Quays on the island's edge show the exchanges' trade, the Cartographers' Guild aims a telescope at each block explorer, and the Guild Row gains the Moneychanger and the Sun & Wind Mill. The new Minstrels' Gallery plays the realm's Tales, starting with two from Urtho.
Chapter 4
MixedThree new buildings rise on the Guild Row: Beacon Hill for Fry Networks' device reports, the Weather Masts for PiPhi's licence rewards and the Chess Ladder for the World Chess rating ledger. Ask Urtho now knows the Guild Row, the Piazza dei Notai and the Observatory, and shows code neatly, while banners, flights and pennants behave better.
Chapter 3
FeatureThree new landmarks rise in the realm: the Guild Row, where well-known assets like HesabPay and USDC each have a building of their own; the Piazza dei Notai, where projects anchor their records on chain; and the Silent Scriptorium, which follows ZeroSignal's paid AI requests. The envoys now fly as messenger falcons, and you can zoom in twice as close.
Chapter 2
FeatureThe Royal Signal Observatory now stands in the wooded foothills, its brass globe showing how quickly test deeds from around the world are sealed. The realm also gains Scenic views with framed parchment pictures, the marks of neighbouring chains over the distant isles, and a Settings screen with a sound mixer and an always-daylight mode.
Chapter 1
FeatureThe first editions of the Kingdom of Algo: each day of the Algorand chain becomes a floating island of castles, with the herald's news, the realm's consensus in the capital and a live view of the day in progress. Ask Urtho, the wizard in his tower, about the day, and open the Royal Codex to learn what everything means.